Innovation Actions
Title of Proposal
Networked
Labs for Training in Sciences and Technologies for Information and
Communication
NEWTON
List
of participants
Participant No |
Participant organisation name |
Short Name |
Type |
Country |
1 (Coordinator) |
Dublin City University |
DCU |
Academia |
IE |
2 |
San Pablo –
CEU University Madrid |
CEU |
Academia |
ES |
3 |
National College of Ireland |
NCI |
Academia |
IE |
4 |
Brunel University |
BRUNEL |
Academia |
UK |
5 |
Slovak University of Technology Bratislava |
STUBA |
Academia |
SK |
6 |
University of Bucharest |
UBU |
Academia |
RO |
7 |
White Loop Limited |
WLP |
Industry |
UK |
8 |
Beyond |
BYD |
Industry |
IT |
9 |
QUI!Group |
QUI |
Industry |
IT |
10 |
ATOS IT Solutions |
ATOS |
Industry |
SK |
11 |
Adaptemy |
ADA |
Industry |
IE |
12 |
SIVECO Romania S.A. |
SIVECO |
Industry |
RO |
13 |
KYBERTEC |
KTECH |
Industry |
CZ |
NEWTON is an initiative to develop and integrate
innovative technology-enhanced tools for teaching and learning, create new or
inter-connect existing state-of-the art teaching labs and build a pan-European
learning network platform to fast disseminate learning content to a wide
audience in ubiquitous manner. NEWTON focuses on novel solutions and practices
which involve multi-sensorial generation and multi-modal delivery and display
of content, and personalisation and adaptation of content creation,
distribution and presentation in order to increase user perceived quality of
service, improve learning process and increase learning outcome. The NEWTON
project goals are to:
(1) develop and disseminate a set of new
technology-enhanced learning mechanisms involving multi-modal and
multi-sensorial media distribution in order to enhance both user quality of
experience and learning outcome,
(2) develop inclusive interfaces and technology-enhanced
teaching methodologies to ease system access and learning to students with
different kind of disabilities,
(3) build a platform which will link students,
educators, companies, and institutions and enable content reuse, support
generation of new content, increase content exchange in diverse forms, expand
existing practices, develop and disseminate new teaching scenarios, encourage
new innovative businesses, etc.
(4) perform personalisation and adaptation for
content, delivery and presentation in order to increase user perceived quality
of service and improve learning process, and
(5) validate the platform impact and the effectiveness of the teaching scenarios in terms of user satisfaction, improvement of the learning and teaching experience, etc. and the underlying technology through an European-wide pilot. The validation through testing will be performed in the context of real-life use-cases involving most stakeholders in the technology-enhanced teaching and learning area, from content providers, innovative idea creators, technology developers, regulators, schools and teachers in a large-scale pilot